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Jet-Laser by David Buckley March 2013
  • # Jet Laser with sensors - 2021
  • # Software

  • Jet - 2009
  • Jet academix-robotix picture build and Plan
  • Jet CAD Build
  • 2009 use by academix-robotix.com
  • Jet kits in the classroom
  • Jet videos - dancing ambler.wmv, Movie-8 Jet in the classroom
  • Amblers
  • In March 2013 somebody (nameless here) who said they were interested in producing Jets commercially drew up Jet, making some modifications to the legs and head plate, then used the Manchester FabLabs laser cutter to make the parts.

    While laser cutting may be fine for architectural models it leaves precision to be desired when making 1.5 or 3mm holes So there was a lot of slop in the bearings. Perhaps with experimentation the fit would be better.

    We fitted an Arduino and shield and took some photos but then the FabLab moved and later shut and the nameless person went off on another project so the Jets sat on the shelf for a while.

    I was ill from the start of 2017 and couldn't walk and as something to do got down the Jets and fitted the Arduinos on top with the batteries on the feet which left the front free, I saw some 4-way IR obstacle sensors on the web which I thought would just fit on the front and ordered some and then put the Jets back on the shelf.


    Jet Laser with sensors - 2021
    It wasn't until the start of 2020 that I felt well again and during Covid-19 lockdown I modified the Bambino Arduino software to suit Jet, and then in March 2021 finally got around to fitting the 4-way IR obstacle sensors and also fitted an IR line sensor to each foot to detect drop-offs or even black lines. I also added a small PCB with a PicAxe08m2 and IR-receiver to receive commands from a Sony IR-HandController (see Jet08IR.bas).
    Unfortunately while the red 4-way-IR modules fit nicely on Jet and look good they are no use as obstacle detectors because they are far too sensitive to any daylight from windows which swamps the IR-light returned from obstacles.
    The 1.5mm coax sockets on the aluminium brackets at the rear of the hip are for a 5v supply, there are connectors on the legs so the feet batteries can be isolated.
     
    Jet PicAxe08m2 IR-board

    Updates
    2022-10-26 I bought some new S03 servos, removed the hitec_hs422 servos and fitted the S03 because I didn't think the Jets were good enough for the hitec_hs422 servos.
    Actually I have used a lot of S03 and really like them, they don't have enough torque to self destruct yet are powerfull enough for these small robots and were low price.
    2021-04-26 increased the chamfer on the back top corner of the rear legs so the tilt wire misses it at maximum stride.
     
    2017 I removed the S3003 and fitted hitec_hs422 servos.
    2017 I bought some Futaba S3003 and fitted them to the Jets with the intention of using the Corona CS-538BP for something better. However walking was now very stilted because the S3003 servos, once pulsed, never relax, when not being pulsed the the H-bridge brakes the motor so doesn't allow it to coast to a stop. It also makes it very difficult to back-drive the servos which may be fine for some applications but not for life-like movements.
    2013 Jets were fitted with Corona CS-538BP servos which are quite fast.

    Software
    The Jet Arduino software is based on the Bambino software which at the time consisted of a suite of 48 (now 53) programs sarting with setting the servos to a mid position, then flashing the LEDS (Jet doesn't have any), slowly building up step by step. So the Jet programs start at JA48_Do.
    The Jets were fitted with a PicAxe08m2 (Jet08IR.bas) which can receive IR commands from a Sony handset so SoftSerial was added to receive the translated IR commands.

    JA53_turnUS - 7 March 2022
    JA53_turnUS.zip

    Introducing
    
        commands 't-', 't+',     to turn to object or turn to open space (also as "ax" for IR use)
        commands 'a-', 'a+',     to turn to object or turn to open space  
        commands [^][-], [^][+]  to turn to object or turn to open space
    
  • `JetLaser_Manual53.txt
  • `Jet_IRcommands.txt
  •         Jet08IR.bas
    User files
  • `ActsLoad.txt
  • `ReActsLoad.txt
  • Acts.txt
  • Behaves.txt
    Sketch - documentation
  • `Vars48.txt
  • Doc_JAcmnds53.h
  • Doc_JA50.h
  • Doc_JASections53.h
    Sketch
  • JA53_turnUS.ino
  • JAhelp53.ino
  • JAbehaviour50.ino
  • JAmovement53.ino
  • JApins48.h
  • JAsense50.ino
  • JAservos49.ino
  • JAvarsCons49.h
  • acts51.ino
  • adjustServos45.ino
  • mind49.ino
  • skills53.ino

  • JA51_actions
    JA51_actions.zip
    Introducing
        command 'a' to execute coded actions
            'a1' beep, 'a2' whee, 'a3' whoa, 'a4' chatter make random sounds
            'as','1'-'9' shuffle, 'ar','1'-'9' rock
            '*r', '*w' read and write any byte in EEPROM - for higher processor
    

    JA50_IRsense
    JA50_IRsense.zip
    Jet now fitted with 4way IR obstacle sensors, one on each foot and two on the body
    plus an IR line/drop-off sensor on each foot.
        'bwf' - set stepping direction forwards  in L and R, used in Reactions 
        'bwb' - set stepping direction backwards in L and R, used in Reactions
    

    JA49_Mind
    JA49_Mind.zip
    Introducing
      m - start of a mind
      } - end of a Mind
          m will give an ability for the robot to randomly change its mind
          depending on a probability level 1 - 9 where e.g. 7 will give 70% certainty
          of the commands in the mind being executed and 30% probability of them being skippped
          and execution continuing after the }.
          use - m4FFFVRRR}BBB.
          if a generated random number (1 - 9) is less than 4 then FFFVRRR will be skipped
    
      Help was getting long so it has been split into three parts - printHelpActs, printHelpBehaviour, printHelpSystem
    
      added constants rollbyScale =4, pacebyScale =4, turnbyScale =4 
        used in BA49_Mind - bp,br,bt,printbehaviour, printbehaviours, Help39,varsCons 
        previously was embeded
    

    JA48_Do
    JA48_Do.zip
    Introducing
      ( - start of a Do, a jump to an Act will on . continue in the Do
          will show its location in EEPROM when played.
          If a jump is made to an Act which contains another Do then that Do 
          will not be implemented.
      ) - end of a Do
          will show its location in EEPROM when played  
      Q or [Esc] to Quit all, needed to quit from Do    
    
      b0 - reload current behaviour to RAM BeHaves
    

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